Some video games end up as classics for a number of reasons, and one of them is the timeliness of their release. If that were to be the case, then Activision's upcoming "Call of Duty: WWII" may end up a classic when all is said and done.
In an interview with Polygon, Activision CEO Eric Hirshberg said that the first-person shooting game may not have come at a better time than now. "I think this is one of those years where it feels like the right game at the right time being made by the right team," shared Hirshberg. "The most important thing is to find a way to strike ... the right balance. If the game's not familiar enough, then it doesn't deliver on the things that people love about the franchise," he explained, noting that gamers have the tendency to get bored.
Meanwhile, the Activision honcho couldn't help but compare the upcoming game to "Call of Duty: Infinite Warfare," which he said was a case of wrong timing. "I think it's a really good game," noting that it was a "high quality game that Infinity Ward did a really terrific job with and the game was delivered at a very high level, creatively." However, he said it could have been a case of having the "wrong game at the wrong moment" when it came to building a rhythm with the audience and the culture at the time of its release.
After the official announcement of "Call of Duty: WWII" earlier this month, marketing materials of the game were leaked online last week, as reported by CharlieIntel. The materials confirmed that the game will launch on Nov. 3, while a Private Beta will also be available for gamers who will purchase via pre-order. In addition, a co-operative mode was also confirmed by the materials, describing the mode as opportunities for players to interact and socialize with others from the community in "exciting new ways."
"Call of Duty: WWII" is developed by Sledgehammer Games who also helmed "Call of Duty: Advanced Warfare."