'Psychonauts 2' release date, news: Game's launch delayed possibly until 2019

(Facebook/doublefineproductions)"Psychonauts 2" will not be released this year.

It looks like Xbox One and PlayStation 4 gamers will have to wait a little longer for the highly-anticipated "Psychonauts 2."

According to a report from the Daily Star, the follow-up to the 2005 platform video game from Double Fine Productions will be released at a much later date, as against the 2018 target that was initially speculated, though never confirmed.

The report said that toward the end of December 2017, project lead Zak McClendon released an update on the game via a YouTube video, noting that the game's development may take longer than expected. "We do know about how long it's going to take, but we don't want to say anything until we have a firm date," revealed McClendon in the video. Moreover, the developer stressed that the main reason for the delay was the quality of the game.

Double Fine wanted more time to fine-tune the game after completing a playable version toward the end of 2017. Considering the timetable to develop the game, it is likely that "Psychonauts 2" will see a 2019 release. The delay, however, will hopefully result in meeting the developer's high standards for the game.

Meanwhile, VG247 noted that funding was never the problem for the game's delay. "Psychonauts 2" was able to raise $3.8 million from crowdfunding nearly two years ago. The same cannot be said about "Brutal Legend 2," another game that Double Fine is looking to develop. GameRant reported that during the E3 2017 event, the developer announced its plans of developing the game, though admitted crowdfunding will be the biggest challenge.

With "Psychonauts 2" being polished even further, a fantastic outcome will not only earn praises for the game; it will likely please and push the fans to support and fund other projects of Double Fine, specifically "Brutal Legend 2."

Polygon recently reported that video game crowdfunding remarkably increased last year, based on the pledged money on a leading crowdfunding platform, Kickstarter. Luke Crane, head of games at Kickstarter, said the division grew by 29 percent, year-on-year. In addition, Kickstarter also recorded the most number of gaming projects funded in the company's history.