'Metal Gear Solid' film adaptation updates: Director talks about Sniper Wolf, breaking the fourth wall

(Konami Digital Entertainment/Kojima Productions)A screenshot from "Metal Gear Solid V"

After confirming last month that the "Metal Gear Solid" movie will push through, director Jordan Vogt-Roberts offered additional inputs regarding the film's development.

In an interview with IGN, Vogt-Roberts stressed that the film adaptation of the action-adventure stealth video game series will not be without a few characters that he really liked. "I mean, I'm a big Sniper Wolf fan," shared the film and TV director.

"And when we were sitting down to think about the script at a certain point it was like, 'is Cyborg Ninja in this movie or not?' and the part of me that was a little kid was like, 'there's no world in which I'm ever going to make a Metal Gear movie that Cyborg Ninja is not going to be in,'" added Vogt-Roberts during the promotion of his new film, "Kong: Skull Island."

Furthermore, he also raised the idea of employing an approach using fourth-wall breaking sections, similar to that of Psycho Mantis who spoke directly to players in the "Metal Gear Solid" video game. "I actually do think that considering breaking the fourth wall is an important part of potentially what that movie would be. Finding a way to do that in an interesting way," he explained. "I think things like Deadpool have actually shown that you can play with that conceit these days," he added.

Vogt-Roberts, however, noted that breaking the fourth wall comes second to the ideologies and walking philosophies embodied by the characters in the film, as well as getting the right tone that will enable the film to live up to fans' expectations and giving the franchise justice.

Last month, Vogt-Roberts confirmed in an interview with Collider that his team had already started working on the film's content and that he was honored to spend time with the game's creator, Hideo Kojima, and his team.

Moreover, he also addressed concerns that his film might receive an R-rating, should he incorporate the "hyper-violent" parts that were evident in the video game. He noted that he is more concerned with the philosophies that the characters will personify, rather than making a big deal out of the possible ratings.