'Pokémon Sun and Moon' updates: Patch 1.1 released to fix game glitches

(Facebook/Nintendo)Promotional image for "Pokemon Sun and Moon"

Game Freak and Nintendo just recently released an update, patch 1.1, for "Pokémon Sun" and "Pokémon Moon."

Patch 1.1 for "Pokémon Sun" and "Pokémon Moon" fixes a lot of battle glitches that were found to be in the game when it was released.

Some of the bugs that will be taken cared of in the patch are the glitches with the Z-moves, wrong winner declarations, and Pokémon that are not able to learn new moves.

Z-moves glitches stop battles from continuing when players used Z-Memento and Z-Parting Shot in Battle spot. Some players also experienced a glitch whenever they are using the Rocky Helmet, causing both Pokémon in the battle to lose. There were also some reported problems regarding some Pokémon that were not able to learn new moves after they evolved, such as the case of the Pokémon Kadabra and the move Confusion.

"Pokémon Sun" and "Pokémon Moon" patch 1.1's file size is said to be 296 blocks (37 MB). To download the new patch, a player would only need to go to the eShop download menu and use the 3DS QR scanner.

Gameranx has provided the QR codes that "Pokémon Sun" and "Pokémon Moon" players would need to scan to get the new update.

Those who will scan the codes in-game will also get Pokedex entries for Generation 3 Pokémon that are not available in the Alola region. Those playing "Pokémon Sun" will get a Grumpig, while those playing "Pokémon Moon" will have access to Clamperl.

In other "Pokémon Sun" and "Pokémon Moon" news, Forbes recently reported that the second Global Mission that Game Freak had set for "Pokémon Sun" and "Pokémon Moon" was fulfilled again.

In the first Global Mission, Game Freak has required the players to capture 100,000,000 Pokémon. It goes without saying that "Pokémon Sun" and "Pokémon Moon" players got nowhere near to completing the target.

In the second and latest Global Mission, Game Freak lowered the number to 1,000,000 Pokémon, and still, players were only able to reach around 60 percent of the target.